« Nintendo DS Lite | Main | Just Like The Early Days Of Video Games »
January 28, 2006
PS2 Versus Gamecube
I like PS2 for its RPG's (Roll Playing Games). It has better graphics than gamecube and its controllers are okay. Unlike a Gamecube, The PS2 can play DVD's which is very useful if you don't have a DVD player so you can kill two birds with one stone by buying a PS2.
|
Related Products: |
Read more from this blogger: |
Posted on January 28, 2006 02:42 AM by playst375.
Filed in Games! Games! Games! under playstation 2.
Permalink
| Comments (4)
Comments
Everybody knows that Gamecube's performance is easier to compare with Dreamcast`s than Ps2/Xbox`s :|
as what I can say, the `cleaner` look at the most GC games are generally a design issue, and I would seriously doubt on what`s said here about GC`s RE4 (how can a game be in 4bit texture anyway?) lol
Posted by: Paulo at December 14, 2007 10:54 AM
you are so fucking mentle the gamecube was supeier to almost alllllllll pps2 games almost ever game on ps2 looks weak un it's color's and no detail in anything i have both systioms i know what the hell im talking about and the day a ps2 controller is easer to use then a gamecube controller is the day hell frezes over so don't say things that are not true i have the resoults proving that gamecube is more powerful
let me start off with this
ps2 6 million polygons
gc 6-12 million polygons
xbox 100 million polygons-----even thought not all the power in that systiom was never used
Posted by: jd at November 28, 2007 11:34 PM
old artical but it gets mii laffing at both xbox and [ps2 fanboys look at last gen
best load speed by far gamecube
highest poly count in game gamecube xbox got bitch slapped 12 million very max xbox near 20 million gamecube
best looking game over all arguably res evil 4 but metroids 1/2 and wind waker and twilight princess all look better than xbox games
best cell shading ever to date wind waker
fastest racer gamecubes fzero
ps2 res evil 4 4bit colours 4 bit textures 55% reduction in polygons
gamecube res evil 4 24 bit colour 24bit textures and over 50% more polygons than ps2 version
xbox peak polygons 12 million very max
ps2 in game polygons 10 million very max
gamecube almost did 20 million and many 3rd partys and nintendo them selfs admited gamecube had a wii bit more before the limits were hit
new gen wii goes balistic in gameplay and interface and control but dosnt argue the specs
by avoding HD sound etc on cpu and further optermizing the system wii @ 480p is genunly next gen but offers soooooooooo much more as a gaming device
ps3 is a over priced over hyped hd machine
360 makes more sence but again like ps3 is now obsolete as a games console design BUTTON BAHING VS 3D MOTION
wiis in game fill rate and general power is great at 480p and the interface is a gamers wet dream
not aimed at hardcore gamers OHHH PLEASE WIMOTE IS A GAMERS FANTASY COME TRUE
PS3 AND 360 HAVE GONE WAY TO FAR DOWN THE WII DONT KNOW WHAT WII ARE ROAD
WII IS PURE GAMING NIVARA
AND AT 480P ITS AS POWERFULL AT GAMES AS 360 AT 720P BUT VASTLY SIMPLER TO DEAL WITH
NINTENDO THE TIME IS NOW AWAKE MY SLEEPING DRAGON AND DESTOY ALL WHO STAND B4 YOU AND YOUR DESTINY
Posted by: cubeboy101 at June 10, 2007 09:46 PM
Quite frankly one of a number of misleading posts regarding performances of systems all over the internet - Gamecube is easily a much more powerful console than the ps2 but played host to dogged ps2 ports during its lifespan (albeit often featuring better texturing, lighting and speed). Games that were designed specifically for the Gamcube where much better graphically. Here's an interview with Factor 5's Julian Eggebrecht an upcoming PS3 developer.
Julian Eggebrecht, president of Factor 5, a developer currently underway with Gamecube projects for a different opinion. "Gamecube's Gekko is the most powerful general-purpose CPU ever in a console. The PowerPC alone is so much better and faster structurally that Gekko not only is much, much faster than the PS2's main CPU but every bit as fast as a 733 MHz Pentium," rebukes Eggebrecht. "Don't forget how extremely powerful the 256K second level cache in Gekko makes Gamecube. The size of a CPU's second level cache determines how fast general game-code runs. The PS2 has a tiny 16K of second level cache, and even the X-Box only has 128K."
In terms of how it performs against PS2's Vector Units, Eggebrecht offers the following: "Gekko is not just a plain PowerPC CPU, it has special commands just for games and has special modes making it possible to run hand-written assembler code very, very fast. We did experiments with particles on Gamecube after the N64, and as opposed to the two weeks it took to get the particle system running and optimized on the vector unit it only took two days on Gamecube.
"Based on our calculations, Gamecube's CPU has all the power PS2's CPU and VU0 have combined and then some. Everything you do on VU1 on the PS2, Gamecube has in hardware in 'Flipper,' the graphics chip. And believe me, when it comes to fill-rate and polygon counts, Gamecube is every bit as good as PS2. Nintendo has chosen not to throw around numbers, but we know those numbers and as opposed to what Naughty Dog might think they are not necessarily lower than PS2's numbers."
There is much more to factor in, though, than just CPU speed and graphics chip architecture. Eggebrecht points to Gamecube's RAM set up, as well as its texture and lighting capabilities, as further proof of its power. "Another important area is the RAM," he says. "RAM is where your game and data are living in and being moved through and what really determines the speed and power of a system to a large degree. Anybody who ever programmed a N64 knows that Rambus RAM is especially problematic for game purposes when CPUs have to randomly access tiny chunks of data in a very fast manner. The PS2 has that same Rambus RAM. The more you use the CPU to randomly move chunks of data, the more speed problems you get.
"Gamecube has a completely new technology, MoSys RAM. The speed of it is unbelievable, something we noticed when we started throwing more and more data and game logic at the machine. RAM-speed simply is not an issue for Gamecube. That is a first among the next-gen consoles and a major breakthrough."
While which system ultimately pushes more polygon counts is debatable, there is no arguments about Gamecube's superiority in what can be done visually with those polygons. Naughty Dog's Jason Rubin concedes: "The Gamecube is going to have a great renderer, and probably will put out almost as many polygons as the PS2, but they will be prettier polygons. Its problem is going to be, truthfully, that its CPU is weaker so it won't be able to do as many cool things with those polygons."
Meanwhile Eggebrecht comments: "The area that Gamecube is similar to PS2 but just plain kills it is in textures and hardware lights. There is simply no comparison. So you get similar polygon counts on GC as you have on PS2, but with these incredible amounts of texture effects on top. Just imagine a textured, bump-mapped, reflecting and accurately glossy and dirty car with specular highlights thrown in - that's just one pass for Gamecube but many for PS2. And of course there is the Gamecube texture decompression thrown in for free, something the PS2 doesn't have at all."
Posted by: David at March 5, 2007 12:35 PM