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June 24, 2007
Crystal Quest
Originally created for the Mac, Crystal Quest doesn't work as well on newer consoles like the Xbox 360remakes of the game for platforms lacking mouse control, like the nonetheless-playable gameboy version, can’t capture the subtlety of the original’s control. this is never truer than in stainless games’s 2006 xbox live arcade version of the title. with the xbox 360’s dual-stick control pad, buckland’s new team saw fit to finally equip the game with a robotron-like control scheme - removing the nuance and making the game just another of the many robotron-inspired titles littering the live arcade marketplace instead of the pixel stage for a single, perfect dance.
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Posted on June 24, 2007 07:54 PM by xbox 3480.
Filed in Games! Games! Games! under xbox 360.
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